This easy to use edge highlight node can be used in a variety of ways from a simple color overlay to a mask for blending to really help your materials pop. While its definitely easier to use a node like this for stylized textures, masking edges and breaking them up is a common technique, and I find this node to be helpful for more realistic materials as well.
This node pairs very well with my Random Bevel and Sculpted Edge nodes.
Includes the .SBS so you can learn from or extend the graph in Substance Designer, along with an examples graph
Created in Substance Designer version 11.1.2
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